A Slow Year

A Slow Year

Ian Bogost / Dec 07, 2019

A Slow Year A collection of four one kilobyte games for the Atari Video Computer System one for each season about the experience of observing things Neither action nor strategy each game requires a different k

  • Title: A Slow Year
  • Author: Ian Bogost
  • ISBN: 9781933900162
  • Page: 248
  • Format: Paperback
  • A collection of four one kilobyte games for the Atari Video Computer System, one for each season, about the experience of observing things Neither action nor strategy, each game requires a different kind of sedate observation and methodical input Accompanying the game are two essays about the commonalities between videogames and poetry, as well as 1024 machined haiku, poA collection of four one kilobyte games for the Atari Video Computer System, one for each season, about the experience of observing things Neither action nor strategy, each game requires a different kind of sedate observation and methodical input Accompanying the game are two essays about the commonalities between videogames and poetry, as well as 1024 machined haiku, poetry generated by computer, 8 bits worth for each season.

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      248 Ian Bogost
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      Posted by:Ian Bogost
      Published :2019-09-13T21:38:38+00:00

    About "Ian Bogost"

      • Ian Bogost

        Ian Bogost is a video game designer, critic and researcher He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.He is the author of Unit Operations An Approach to Videogame Criticism and Persuasive Games The Expressive Power of Videogames as well as the co author of Racing the Beam The Atari Video Computer System and Newsgames Journalism at Play Bogost also released Cow Clicker, a satire and critique of the influx of social network games His game, A Slow Year, won two awards, Vanguard and Virtuoso, at IndieCade 2010.


    917 Comments

    1. Gads, I don't know how to rate this book. If you grew up in the 70s, and are into 8-bit avant-garde, then this might (might) be for you.Bogost has programmed four Atari 2600 games, one for each season of the year. (The 2600 game system only had 128 bytes of RAM, and 4K ROM.) He explains why he has made these sort of slow-paced experiential poetry games that only the constrained minimalism of the 2600 could facilitate. The instructions for the games are given in haiku. To get an idea of the conte [...]


    2. Hmmm. What to say of this interesting book/game?First of all, it is primarily about (and *is) poetry and video games. If those two things interest you (I'd like to think I'm not entirely alone in those shared interests), this is probably right up your alley. Of course, that is a niche within a niche at this point, but I'm glad someone wrote about it.But due to the nature of the book/game combo, some things work while others don't (at least for me).The first section of the book that deals with po [...]


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